Welcome to the Onirix Documentation Portal! Here you will find plenty of resources to help you getting started.
Onirix is a platform that allows you to create different types of augmented reality experiences in a fast and easy way. Onirix consists of three different components: Onirix Studio, a web application to manage all your projects and contents, Onirix Player which is the way to show your experiences from the browser (WebAR) or through native apps for iOS and Android, and Onirix SDK, a Source Development Kit to create your own augmented reality applications.
As you may know, Augmented Reality mainly consists on tracking something to place virtual content over it in a way that it seems as part of the real world. In other words, it allows to create virtual layers over reality with the purpose of enhancing or augmenting it, and thus the term, Augmented Reality.
Onirix lets you create 4 different scene types: Surface, Image, QR and Spatial.
Take a look to the following table to see what type of scene you should choose depending on the place you want to put virtual content over:
|Surface||Place a virtual object on the floor and check how it looks up to scale. i.e: furniture.|
|Image||Scan a magazine cover, poster or flyer and enhance it through virtual content.|
|QR||Use current QR codes on product packaging for displaying extra information over them.|
|Spatial||Use a whole room or facility to place virtual content or even create indoor routes using vision based navigation.|
When creating a project, you may mix different types of scenes on it. Onirix Player will ask you what type of AR tracking you want to use every time you run a project with different scene types.
The next diagram will show you how the different parts of Onirix are related: