Armature optimizations

Sometimes when we have a model with a complex armature (IK bones, FK bones, wiggle bones, etc) we end with a model with hundreds of nodes.

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A fairly easy way to clean up that rig is baking all the actions into NLA tracks and exporting deformation bones only.

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In the two pictures above we go from a model with 261 bones to a model with 40 bones.

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That can be achieved by checking the Export Deformation Bones Only button at the .glb export settings

Results