Armature optimizations
Sometimes when we have a model with a complex armature (IK bones, FK bones, wiggle bones, etc) we end with a model with hundreds of nodes.
A fairly easy way to clean up that rig is baking all the actions into NLA tracks and exporting deformation bones only.
In the two pictures above we go from a model with 261 bones to a model with 40 bones.
That can be achieved by checking the Export Deformation Bones Only button at the .glb export settings