Onirix WebAR is a Onirix Studio submodule that allows to view Onirix projects without installing any app, just using a web browser.
This means a faster and frictionless consumption of AR content, a new era for consuming and delivering information on the web, and a more interactive way to engage your users.
Onirix WebAR is compatible with the following mobile web browsers:
|iOS||iOS 11+||Safari, Safari web views (iOS 13+)|
|Android||Any||Chrome, Firefox, Samsung Internet, Edge, native android web views (Android 4.4+) *|
*Other browsers may be also compatible if supporting the following capabilities: WebGL, CameraAPI, DeviceMotionAPI, WebAssembly (WASM).
Devices must also conform to the following hardware requirements:
According to statcounter analytics, this means a global 92,94% worldwide browser compatibility.
Running in a browser has many advantages like avoiding app installations or the ability to embed experiences in existing web sites, but it also has some disadvantages compared with running on a native application.
The browser adds an extra layer of complexity, it is not the operating system who will directly manage your app resources, it will be your browser through the operating system, and this translates into about a 30% performance loss compared to the same experience on a native app.
When using WebAR it is really important not to overpass 3D model requirements to ensure a good performance in your experiences.
Because of that, some of the most CPU-intensive tracking types of Onirix are not yet available with WebAR. See the following table:
|Surface||Yes (emulated using gyroscope sensor)|
|Image||Yes (image-tracking only)|
|QR||Yes (image-tracking only)|